Virtual reality education | A catalyst for online lectures

Virtual reality is the term that is used to describe a 3D, computer generated scenario which can be explored and interacted with a person. The person becomes a part of this virtual world or is immersed with this environment and then they are able to manipulate objects or perform a series of actions to determine that what happens in the scenario.

Virtual reality usually has these characteristics:

  • Believable – You feel like you’re in your virtual world through what you see and hear.
  • Immersive – As you move head around, whatever you see changes just as it is a real life.
  • Computer-generated – Virtual Reality worlds are usually made upwith complex three dimensional computer graphics that tand to change in real time as we move our head.
  • Interactive – You can interact with different objects in the scene, whether it’s pressing a button or opening a door.

Potential of VR in online classes

Virtual reality has potential to take learning beyond any traditional online/offline learning experience. there are so many benefits such as enhanced engagement, improved retention of knowledge and practical learning, this simulation-based technology has the potential to revolutionise how online training programs are performed.

Some things and concepts in this world are incredibly difficult to visualize in a textbook or a classroom, so students fail to grasp how it actually looks and functions. The only recourse left for teachers is describing it and hoping it sticks in the minds of the learners. These approaches are substantially superior to visualization in VR, because it allows you to see the cosmos, cell structure and other complex objects and topics.

Possible scenarios using VR for students

This Virtual learning platform puts you in a virtual lecture or classroom with all other virtual students, where you can attend lectures from leading teachers around the world. Teachers can swap objects into the class room, such as a skeleton or any organ, to bring to life what they are teaching.

It gives you an opportunity to practice what you learn. For example, you’ll watch videos and read books about how to share an eye contact witth different sized audiences, then get a chance to practice this in virtual reakity in front of virtual avatars in realistic conference and meeting rooms in online classes give you the opportunity to travel to Ancient Rome and wonder the streets with a guided tour of the city. This is a perfect example of how this technique can improve history of students by bringing ancient cities and locations to life.

As VR improves, whole curriculum will be built within virtual environments, where you attend lectures virtually while retaining the collaborative learning experience with other students. This diffrent form of learning has so many advantages, like being in a virtual chemistry chapter and the lecturer showing a chemical reaction or spawning a molecule virtually in that class. When you’ve got a group project to do, team members could meet in the virtual world to discuss their ideas and develop some solutions.


Why not to bring your class to the peak of Mount Everest, or have them walk om the streets of ancient Rome? I find these suggestions to be the most exciting for children, but creating detailed virtual environments takes a lot of work. I wish to see such environments expand over the time. The more students can explore and engage with this environment, the greater will be the benefits. In my mind, the biggest benefits of immersion comes with the detailed simulations of real-life situations. From facing the audience to emergency response training. Such courses could provide life-changing—or even life-challenging—preparation for young learners.

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